My submission @pwnisher for the Eternal Ascent 3D challenge. It took me 20 days of work in Blender, Unreal and Substance Painter to achieve this shot.
Most of the assets were modeled and textured from scratch, and the scene was lit in real-time using Unreal Engine 5's Lumen system.
I created a production breakdown of what I wanted to do so that I could hit the deadline. Modeling and Texturing the Bull pit and Character in Blender and Substance Painter took the longest and was the central theme of the piece. Rocks from Megascans was used to populate the scene.
Shaders and materials created for this 3D model were then utilized on other assets and applied in Unreal Engine.
Final Submission created in Unreal
Skull Character
Soul Blade
Bull Pit
Torch
Crows Nest with Unreal cloth sim
Chains and Fire Pit
Custom Materials
Bull Pit Closeup