Stephen Dagg
Stephen Dagg
Lighting | Environment Artist Upgrade Entertainment
GTA, Canada

Summary

The digital space has always been a source of wonderment for me. The fact that cubes can be transformed into entire worlds and characters with emotion still amazes me to this day. Growing up, I was inspired to take up drawing. Drawing allowed me to expand my ideas and improve my skills as I aspired to be an exceptional artist and to create new experiences through games and visual effects. My goal was to be like the amazing group of artists that preceded me as pioneers in the gaming and visual effects industry. Battle Toads is a game that sticks out of my mind; it drove me nuts and, at a point, I believed it just wasn’t possible to pass. The first Batman and Predator movies had a huge impact on me. The opening scene flying through the Batman logo… amazing. The visual effects in Predator are scarred in my brain, so cool. My journey begins, I have to create in this world. Let’s do this!

I've enjoyed my many positions throughout my career. Modeling, Facial rigging, Art Directing, Texturing and Directing; they've all given me a unique perspective and appreciation for all the disciplines in the production pipeline. These roles and experiences have honed my skills as a Digital Artist. As someone who loves to grow in this fast changing industry, I am not afraid to learn new things or take on new challenges.

When working on a set or level I’m not thinking about filling the space. Instead, I’m focusing on how someone will experience the story. My goal is to bring these digital worlds to life through the use of mood, space, and time. My current focus is Lighting, Modeling and Texturing to craft the environment and assets so that the players or viewers' experience is enhanced and continuously engaging.

I worked as a layout and lighting artist delivering 22 episodes for the TV series Builder Brothers Dream Factory, which was produced using Unreal Engine. Additionally I’ve shipped over 10 games from AAA to mobile devices. Army Of Two is the largest AAA title I’ve worked on, one of the first games to launch on Xbox 360 and PS3 with over 1.5 million copies sold, while Rubber Taco's was the largest game on PC and mobile devices under the partnership with Zynga and had over 100 000 DAU at its peak.

I take pleasure in meeting and working with new individuals, gaining their perspectives on how to achieve the production's objectives, and providing players and viewers with the best possible experience.

Let’s light it up, and collaborate together on the next adventure!

Skills

Hard Surface ModelingLightingTexturingEnvironment ModelingCinematicsArt DirectionConcept ArtGame DesignGame DevelopmentCharacter DesignLevel Design

Software proficiency

After Effects
After Effects
Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
Premiere
Premiere
Shotgun
Shotgun
perforce
perforce

Reel

Productions

    • TV Production
      Builder Brothers Dream Factory
    • Year
      2023
    • Role
      Lighting - Layout artist
    • Company
      Sinking Ship Entertainment
    • Video Game
      Tidal Shock
    • Year
      2019
    • Role
      Level Design, Lighting, VFX, Audio Design
    • Company
      Moonray Studios
    • Video Game
      Debris
    • Year
      2017
    • Role
      Audio/Marketing Director
    • Company
      Moonray Studios
    • Mobile Game
      Flip Chip Poker
    • Year
      2013
    • Role
      Art/Creative Director
    • Company
      Sava Transmedia
    • Mobile Game
      Rubber Tacos
    • Year
      2012
    • Role
      Art Director
    • Company
      Sava Transmedia
    • Video Game
      spore hero
    • Year
      2009
    • Role
      Cinematic Director
    • Company
      EA Montreal
    • Video Game
      Army of Two: The 40th Day
    • Year
      2010
    • Role
      Assistant Cinematic Director
    • Company
      EA Montreal
    • Video Game
      Army of Two
    • Year
      2008
    • Role
      Modeler, Texturing, facial rigging
    • Company
      EA Montreal
    • Movie
      Tony Hawk Boom Boom Sabotage
    • Year
      2006
    • Role
      Character Modeller
    • Company
      Rainmaker
    • Movie
      Stuart Little 3
    • Year
      2005
    • Role
      Modeler, facial rigging, generalist
    • Company
      Rainmaker

Experience

  • Lighting / Layout Artist at Sinking Ship Entertainment
    Toronto
    November 2021 - September 2023

  • Senior Development Artist at Moonray Studios
    Hamilton, Canada
    November 2019 - December 2021

    Provide level design, lighting, VFX and audio design.

  • Senior Visual Development Artist at Yowza Animation
    Hamilton, Canada
    October 2018 - November 2019

    Provide Stunning visuals for Film and TV preproduction using state of the art technology all within the Unity game engine.

  • Marketing/Audio Director at Moonray Studios
    Hamilton , Canada
    October 2016 - February 2018

  • Art/Creative Director at Sava Transmedia
    Montreal , Canada
    January 2011 - September 2013

  • Assistant Cinematic Director at Electronic Arts
    Montreal, Canada
    January 2010 - April 2011

  • Modeler/Facial Rigger/Texturing at Electronic Arts
    Montreal, Canada
    April 2006 - April 2009

  • 3D Genrealist/ Facial Rigging at Rainmaker
    Vancouver, Canada
    June 2004 - November 2005

    Model 3D characters, props and environments. Facial rigging for all characters.