Fallout Vault Fan Art

Inspired by the hit TV series Fallout and the game, I set out to recreate the vault and present my finished piece in Unreal 5 using Lumen. I modeled each part in Blender, utilizing a remesh technique to create low-resolution models that were then baked using extremely high-resolution assets for clean normals and easy UV layout. Since each part was reused, I created custom materials, reassembled the models, and exported them as new assets for Unreal. Finally, I brought the vault together in Unreal and lit it using Lumen. In the end, my frame rate averaged around 70 FPS when not recording. I'm running on a 3060ti, with high and epic settings.

1080p Render of Fallout Vault. Assets created in Blender and Substance 3D Painter

Example of low resolution model

Example of low resolution model

Real-time play through illustrating 60FPS and how the set was assembled

Real-time playthrough